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Magnopus

los angeles • United States

Technical Artist

full-time • Hybrid • los angeles • $80,000 - $130,000
technical artist
engineering
art
hybrid

Responsibilities

  • Providing technical expertise, advice, and solutions to artists, animators, and riggers as required
  • Collaborating across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
  • Researching and suggesting appropriate tools and processes for projects
  • Independently extracting well-defined requirements from creative and artistic briefs
  • Setting performance and memory objectives and establishing testing methods
  • Understanding quality / performance trade-offs and developing solutions that maximise both
  • Managing multiple concurrent tasks from planning to development and delivery
  • Adhering to and contributing to technical art best practices, processes, pipelines and tools
  • Conducting code and content performance reviews as needed
  • Thoroughly testing all work in builds before submission
  • Identifying potential risks associated with changes prior to submission to source control
  • Understanding roles in a scrum environment and assisting in the definition of technical art tasks
  • Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises
  • Proactively identifying potential project challenges and proposing feasible solutions
  • Creating and maintaining comprehensive technical documentation as needed

Required Qualifications

  • Expertise in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc) for creating 2D and 3D asset
  • Proficient with colour workflows used in DCC content creation
  • Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages
  • Proficiency working with Unreal, including blueprinting
  • Strong understanding of how to optimize projects for performance
  • Proactive in preempting and addressing performance limitations on target devices
  • Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
  • Proficient working with version control for all work (Perforce, git or other), including work in progress
  • Experience writing and editing clear technical documentation
  • Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
  • Capable of planning, designing and implementing solutions to a broad range of technical art problems
  • Able to communicate technical issues to non-technical team members
  • A passion and willingness to explore new skills and techniques for themselves and any assigned mentees

$80,000 - $130,000 a year

Salaries offered are based on candidate experience, internal equity, and the level at which they are hired.

Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.


Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. 


We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.


Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:


Mission: ISS
Disney Pixar Coco VR
Blade Runner 2049: Memory Lab
The Lion King - Virtual Production
Elixir