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Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more.


The Technology department at DNEG is responsible for creating and supporting the infrastructure that powers DNEG’s multi-site, global VFX and Feature Animation studio. As a Senior Realtime Software Developer, you will take on a leadership role within the Realtime Technologies team.

En tant que développeur logiciel temps réel senior, vous occuperez un rôle de leadership au sein de l’équipe Realtime Technologies. Tout en restant un expert technique opérationnel, vous travaillerez aux côtés d’autres leads pour encadrer les développeurs, gérer le cycle de vie des projets et faire le lien entre les parties prenantes de la production et l’implémentation technique.

As a Realtime Software Developer, you will be a key contributor to our Realtime Technologies team. Your focus will be on the hands-on development of tools and integrations that allow our artists to leverage Epic’s Unreal Engine at the highest level of Visual Effects, Feature Animation, Immersive Experiences and episodic TV production.

The Technology department at Brahma DDU is responsible for creating and supporting the infrastructure that powers DNEG’s multi-site, global VFX and Feature Animation studio.


At Wētā Workshop, we don’t just build worlds — we transport audiences into them.

At Wētā Workshop, we don’t just build worlds — we transport audiences into them.

At Wētā Workshop, we don’t just build worlds — we transport audiences into them.

As a Senior Client Partner for Unity Industry in Germany, you will be a key part of our growing EMEA team, shaping how Unity helps industrial customers on their digital transformation journey.

At Wētā Workshop, we don’t just build worlds — we transport audiences into them.

Notre Dame’s Office of Digital Learning (ODL) invites applications for an "Extended Reality Student Intern" for the summer semester. The ODL team, known for its blend of innovative learning design and world-class media production, seeks a creative and technically skilled student to join our dynamic team. This role is central to our Summer Sprints initiative, where you'll be involved in developing transformative digital learning experiences across various disciplines, primarily focusing on Virtual Reality (VR) and 360 Video-based VR projects.

Notre Dame’s Office of Digital Learning (ODL) invites applications for an "Extended Reality Student Intern" for the summer semester. The ODL team, known for its blend of innovative learning design and world-class media production, seeks a creative and technically skilled student to join our dynamic team. This role is central to our Summer Sprints initiative, where you'll be involved in developing transformative digital learning experiences across various disciplines, primarily focusing on Virtual Reality (VR) and 360 Video-based VR projects.

We’re looking for a Product Designer to join our Creators team and help define new content types for props in VRChat. You’ll partner closely with a design lead and cross-functional stakeholders to design the workflows, interfaces, and underlying systems that help us build, iterate, and ship high-quality props at scale.

We’re building the future of immersive, social platforms, where anyone, anywhere, can connect, play, explore, and express themselves.

Niantic’s mission is to use emerging technology to enrich our experiences as human beings in the physical world. We build products that inspire movement, exploration, and face-to-face social interaction.



As a Technical Artist, you’ll work closely with artists, designers, and engineers to execute on project goals by supporting visual content integration, improving workflows, and troubleshooting technical challenges. You are detail-oriented, collaborative, and adept at balancing creative and technical needs in a fast-paced environment. You’ll be bridging the gap between Art and Engineer to create a cohesive end to end experience that is performant and iterative.
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